CG Chosen | Sci-Fi magazine No.1
Description: We are proud to present you the first magazine in our absolutely new thematic series. Each CG Chosen magazine is not just a collections of recent works (though they are included) but a final line of state-of-the-art in a certain area for the last years. Current CG Chosen issue is dedicated to Sci-Fi theme in 3D and 2D computer graphics. You will find artworks by the most advanced and professional artists as well as tutorials and making of's.
- Artworks from Fausto De Martini
- Tutorial: Fury of Sesrenity by H. Pashkov
- Artworks: from Laurent Menabe
- Tutorial: A new World by H. Pashkov
- Artworks from Alexandr Preuss
- Tutorial: In the red offset by H. Pashkov
- Artworks from Chris Wilson
- Making of Return to Abalakin by A. Preuss
- Artworks from Diego Avesani
- CG Chosen Gallery
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CG Chosen | Fantasy magazine No.2
Description: CG Chosen Magazine No.2 | Fantasy follows tradition of thematic series. It is not just a collections of recent works (though they are included) but a final line of state-of-the-art in the area of Fantasy. You will find artworks by the most advanced and professional artists as well as exclusive interviews and making of's. Lots of amazing images and video!
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CG Chosen | Characters magazine No.3 Description: CG Chosen Magazine No.3 | Characters contains artworks by the most advanced and professional character artists as well as exclusive interviews and making of's. It is not just a collections of recent works (though they are included) but a final line of state-of-the-art in the area of Character Design.
Content:
1. Making of Wrestler (by Eduardo Martin Julve)
2. Making of Three Lines (by Henning Ludvigsen)
3. Making of Night Rider (by Hyun-hee Lee)
4. Making of Revised Holy Warrior (by Glen Angus)
5. Chosen Character Artist Olivier Ponsonnet
6. Chosen Character Artist Marta Dahlig
7. Chosen Character Artist Glen Angus
8. Chosen Character Artist Henning Ludvigsen
9. Chosen Character Artist Soa Lee
10. Interview with Soa Lee
11. Interview with Marta Dahlig
12. Gallery: Eduardo Martin Julve, Florian Delarque, Piotr Fox Wysocki, Suresh kumar, Jack Zhang, Hyun Hee Lee, Marcin Klicki, Silvia Fusetti, Nikolay Yeliseyev, David Munoz Velazquez, Marcos Aurelio, Dean Holden
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Chosen | Monsters & Creatures magazine No.4
Description: CG Chosen Magazine No.4 | Monsters&Creatures. If you'd dare to open it you will discover breathtaking opposite side of digital art, articles on makings of the most impressive monsters and creatures, interviews and lots of pictures. Funny and Scary, Strange and Horrable, all famous CG monsters and creatures live here in this magazine. So do not download it if you are afraid of any of these.
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CG Chosen | Environments magazine No.5
Description: CG Chosen Magazine No.5 | Environments.
INTERVIEWS with digital artists
Joshua Caez
MAKING of’s
The Jungle - by Radoslav Zilinsky
Down The River Arend - by Christian "Tigaer" Hecker
Long Jorney Home - by Nathaniel West
Chosen Artists
Bechira Sorin, Sergey Musin, Phil Mcdarby, Toni Bratincevic
2D GALLERY
Christian Hecker, Dan Blomberg, Frederic St-Arnaud, Gerardo de Gerardo, Nathaniel West, Raluca Iosifescu, Valentin Petrov
3D GALLERY
Eugenio Garcia, Geofrey White, Jason Godbey, Michel Lanoie, Radoslav Zilinsky
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CG Chosen | Robots magazine No.6
Description: CG Chosen No.6 | Robots brings to you an amazing world of wild and intelligent, crazy and usefull and all the best robots in CG. 4 chosen robot artists with their amazing artworks, 5 outstanding robot making of's, articles and interviews and as usually - lots of robot images.
Fell free to download 67 pages of mechanical fantasy and robotic inspiration.
Content:
- INTERVIEWS:
- MAKING of’s
- BattlefiFIeld by Carsten Holtmann
- Beholer by Georgi “Calader” Simeonov
- Refueling by Ted Terranova
- Caterpillar Police by Nikolay Yeliseyev
- Prolog by Artur “Tortur” Sadlos
- ARTICLES
- Lord Retro by Kim Anderson
- GALLERY
- Alon Chou
- André Kutscherauer
- Artur “Tortur” Sadlos
- Carsten Holtmann
- Daniel ‘Mirach’ Zak
- Jochem van Wetten
- Mehran Khan Khan
- Nikolay Yeliseyev
- Ruidan Lv
- Ted Terranova
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Apostila de AutoCad 2002, 2004, 2005
Descrição: Tudo que é comando do AutoCAD e suas funções. Focado np AutoCAD 2002, mas serve para todas versões posteriores, pois os comando continuam os mesmos.
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Description: All that is command of AutoCAD and its functions. Np Focused AutoCAD 2002, but is for all later versions, because the command remains the same.
* Type: Apostila* Size: 14.5MBRapidShare:Some of the content of the course topics:
A little history of Auto Cad
Command line and graphic screen
Draw Menu and Toolbar
Modify Menu and Toolbar
Creation and editing of texts
Tools, Auto Cad
Polar Tracking
Levels of work
Display Commands
Procedures for editing by GRIPS
Control of scale of the blocks
3D Module
Coordinate system
Ambient light
Starting the 3D model
Create a snail stairs in 3D
Working with thickness and viewing objects in 3D
Recovering Files
Find & Replace
Point of insertion
* Size: 11MB * Hosting: Rapidshare
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LightWave 3D 8 Cartoon Character Creation, Volume 1:
Modeling & Texturing
Caracteres desenho, modelagem, texturização e são os alicerces fundamentais de caráter animação. Lightwave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing inclui tanto teoria geral e abrangente tutoriais para cada aspecto de modelagem e texturização 3D caracteres. Saiba como, porquê e quando usar as técnicas mais eficientes para que você possa se divertir criando seus próprios personagens 3D fantástico.
Saiba como configurar Lightwave 3D para criação de caracteres, e aprender os passos necessários da personagem conceito, design e planejamento fases.
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Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.
Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages.
Discover multiple methods for modeling characters and clothing using subdivision patches.
Understand the techniques for creating complex UV mapping.
Learn about surface attributes and surfacing characters.
Enhance the appearance of your characters through the use of gradients and procedural textures.
Explore a variety of techniques for creating image maps and applying
them to your characters.
Maya 3d Tutorial - Character Animation
Foundation 3ds Max 8 Architectural Visualization
PortuguÊs:Fundação 3ds Max 8 Architectural Visualization
Este livro é "a deve ter" para qualquer pessoa na arquitectónico CG indústria. Contém uma grande informação para o usuário iniciante todo o caminho através de um sistema multi anos MAX veterano
Neste livro você aprenderá:
* Como um modelo arquitectónico cenário deslumbrante e criar materiais que respiram vida em seus projetos
* Como usar luzes fotométricas do mundo real e global iluminação para alcançar photorealism
* Eficiente projeto fluxo de trabalho e montagem cena
* Dicas e truques para o ambiente de produção que levaria anos para aprender a maneira mais difícil
* Como a comercializar os seus serviços a potenciais clientes
Bem-vindo ao mundo do 3D arquitectónico visualizações utilizando a mais poderosa e versátil software 3D pacote sobre o planeta: 3ds Max. Em apenas nos últimos anos, a indústria possui indiscutivelmente visualização tornar-se o mais rápido crescimento da indústria em 3D, e pode em breve ultrapassar todas as outras, em número total de usuários. Assim como o uso de CAD se tornou a norma para quase todos os arquitetônicos, engenharia, construção e as empresas na década de 90, visualizações 3D se tornaram prática normal hoje.
Este livro leva você até o desafio de aprender um dos mais complexos já criados os programas de computador, por meio de fácil de seguir tutoriais e instrução. Ela se concentra especificamente sobre as partes do programa que você precisa saber para produzir atordoamento arquitectónico visualizações.
A intenção não é mostrar-lhe todas as formas possíveis para realizar uma tarefa, mas alguns dos mais rápidos e mais eficientes maneiras. No final do livro, existe um guia para o seu marketing de serviços, bem como 20 dicas que teve início o autor quase 10 anos para aprender em um ambiente de produção, por vezes da maneira mais difícil.
3ds Max é um grande e complexo, mas pela aplicação de aprendizagem apenas as funcionalidades que se aplicam a visualização, você é aprender tudo o que você precisa saber para chegar à frente na indústria, no menor tempo possível.
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English:
Foundation 3ds Max 8 Architectural Visualization
This book is "A MUST HAVE" for anyone in the architectural CG industry. It contains great information for the novice user all the way through a multi year MAX veteran
In this book you'll learn:
* How to model an architectural scene and create stunning materials that breathe life into your projects
* How to use real-world photometric lights and global illumination to achieve photorealism
* Efficient project workflow and scene assembly
* Tips and tricks for the production environment that would take years to learn the hard way
* How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.
This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.
The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment—sometimes the hard way.
3ds Max is a large and complex application—but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.
Summary of Contents:
* PART 1 GETTING AROUND INSIDE 3DS MAX
o Quick Start 1 Getting Started
o Chapter 1 Navigating the 3ds Max Interface
o Chapter 2 Working with Objects
* PART 2 MODELING
o Quick Start 2 Getting Started with Modeling
o Chapter 3 Modeling Basics
o Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
o Chapter 5 The Critical Modeling Modifiers
* PART 3 MATERIALS
o Quick Start 3 Getting Started with Materials
o Chapter 6 Material Basics
o Chapter 7 The Critical Map Channels
o Chapter 8 The Critical Map Types
o Chapter 9 UVW Mapping
* PART 4 LIGHTING
o Quick Start 4 Getting Started with Lights
o Chapter 10 Basic Lighting
o Chapter 11 Photometric Lighting
o Chapter 12 Global Illumination
* PART 5 CAMERAS AND ANIMATION
o Quick Start 5 Getting Started with Cameras and Animation
o Chapter 13 Camera Basics
o Chapter 14 Animation Basics
o Chapter 15 Animation Controllers
* PART 6 RENDERING
o Quick Start 6 Getting Started with Rendering
o Chapter 16 Rendering Basics
o Chapter 17 Scene Assembly
o Chapter 18 Effect Basics
* APPENDICES
o Appendix A Marketing Your Services
o Appendix B Top 20 Production Tips
o Appendix C Customizing 3ds Max
o Appendix D Keyboard Shortcuts- Paperback: 612 pages
- Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (February 2005)
- Language: English
- ISBN-10: 1556220820
- ISBN-13: 978-1556220821
Descrição: Fornece um tutorial completo para este popular software de modelagem 3D e animação popular, não só em animação, desenhos animados, mas de televisão e jogos de computador.
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Book Description:Provides an comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.
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3ds Max 9 Bible
"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
-Andre Surya, Award-winning Digital Artist
A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
* Organize and blend sequences with the new Animation Layers feature
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
* Combine and divide objects with ProBoolean and ProCutter
* Create more accurate dynamic animations with updated reactor tools
* Add greater realism with enhanced and integrated hair and fur tools
* Reference objects, materials, and controllers with XRef
Animate a dancing cartoon moose
Isolate mapping surfaces with the Quick Planar map button
Add realistic motion to your model's hairstyle
What's on the DVD?
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
* Models and textures to customize for your own designs
* Rendered AVI files of animations used in the tutorials
* All the Max files for every tutorial
* Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro
System Requirements: See the DVD appendix for details and complete system requirements.
* Learning the Max Interface.
* Working with Objects.
* Modeling.
* Materials and Maps.
* Cameras and Lighting.
* Animation.
* Dynamic Animation.
* Characters.
* Rendering.
* Post Processing.
* MAXScript and Plug-Ins.
http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470100893,descCd-description.html
* 3ds Max 9 Bible PDF = 185 MB
* Chapter Example Files ( 3dsmax scene files ) = 735 MB
* 3D Models = 98,2 MB
* Textures = 27,8 MB
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Introduction to Animation in Blender (English) Contents:
Forewords viii
Introduction x
PART I ■ CREATING A CHARACTERWITH BLENDER 1
Chapter 1 ■ Blender Basics: Interface
and Objects 3
Work Areas and Window Types 4
Navigating the 3D Space 9
Objects and Datablocks 18
User Preferences 24
Chapter 2 ■ Working with Meshes 27
Polygons and Subsurfacing 28
Extrusion Modeling and Box Modeling 32
Chapter 3 ■ Completing the Model with
Materials, Textures, and Particles 89
Material Datablock 90
Material Properties 92
Textures and UV Mapping 99
Using Static Particles 116
Chapter 4 ■ Armatures and Rigging 129
Blender Armature System 130
Building a Simple Armature 131
Rigging Captain Blender 141
Chapter 5 ■ Shape Keys and Facial Rigging 187
Shape Key Basics 188
Building a Shape Key Set for Captain Blender 198
Facial Bones and Controls 217
Improved Mesh Deformations Using
Driven Shape Keys 234
PART II ■ BRINGING IT TO LIFE: ANIMATION 239
Chapter 6 ■ Basics of Animation 241
Keyframes and Ipos 242
Using the Ipo Editor: Bouncing a Ball 244
Interpolation and Extend Types 252
Chapter 7 ■ Armature Animation 259
Posing and Keyframing with the
Action Editor 260
Walk and Run Cycles 273
Pose-to-Pose Animation 288
Chapter 8 ■ Facial Animation and Lip Sync 299
Facial Posing 300
Lip Sync 306
Playback 312
Chapter 9 ■ Nonlinear Animation 315
Using the NLA Editor 316
NLA in Action 325
Mixing Actions: Walking and Talking 337
Chapter 10 ■ Further Issues in
Character Animation 341
Interacting with Props 342
Deformation with Lattices 350
Softbodies and Metaballs 356
Chapter 11 ■ Lighting, Rendering, and
Editing Your Animation 363
Lighting Basics 364
Rendering Your Animation 379
Editing in the Sequence Editor 383
Chapter 12 ■ Using Python Scripts 387
Installing and Executing Python Scripts 388
Standard Scripts 389
Extended Functionality with Scripts 396PART III ■ BLENDER IN PRODUCTION 399
Chapter 13 ■ Full-Scale Productions:
Elephants Dream and Plumiferos 401
GPL, Creative Commons, and the
Blender Artistic License 402
Elephants Dream, the World’s First
“Open Movie” 403
A Preview of Plumiferos 405
Chapter 14 ■ A Look Into Elephants Dream 407
Proog and Emo Rigs 408
Texturing Proog 421
Ways of Walking: Following a Path vs.
a Manually Keyed Walk 422
Tips on Studying the Elephants Dream Files 424
Chapter 15 ■ Feifi the Canary: Plumiferos
Takes Wing 427
Introducing Feifi 428
Rigging a Cartoon Bird 432
Chapter 16 ■ Blender in the Pipeline 441
Production Pipeline 442
Using Libraries 445
Collaboration with Subversion and Verse 445
…and Back Into Blender 446
PART IV ■ BLENDER AND BEYOND 449
Chapter 17 ■ Other Software and Formats 451
Importing and Exporting Other
File Formats 452
Useful Open-Source Software for
Blender Artists 453
Blending into the (Near) Future 457
Chapter 18 ■ Resources for Further Learning 459
Selected Online Resources 460
Recommended Books 464
On Becoming a Blender Master 466
Index 467
515 pg.
Learn the techniques of the program 3D Studio Max with the full pack.
| PDF | 4.57 MB
TUTORIAL 3DS_ILUMINAÇÃO E ANIMAÇÃO.pdfOlá pessoal! Nesta matéria mostraremos como criar um material parecido com os materiais usados para fazer os bonecos da VIVO.
Hello everybody! In this respect we show how to create a material similar to the materials used to make dolls of VIVO.
| PDF | 1.95 MB
Download:download from 4shareComputer Graphics World - February 2008
Computer Graphics World Magazine
February 2008 | 52 Pages | PDF | 3.73 MB
Download:
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
| 350 pages | July 1, 2004 | PDF | 5 Mb
3D Modelagem e Animação: Síntese e Análise Técnicas para o corpo humano abrange as áreas de modelagem e animação 3D sintética humana modelos a um nível que é útil para estudantes, pesquisadores, desenvolvedores de software e conteúdos geradores. O leitor será presenteado com o mais recente, a investigação de nível, de técnicas de análise e síntese de corpos humanos em movimento e ainda, com especial ênfase nas características faciais e gestos.
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
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CGArena April - May 2008 Issue
CGArena April-40MB
Apr-May 2008 Issue Articles
* Interview with Anselm v. Seherr
* Photoshop: Making of Angel of War
* After Effects: Bullet Holes
* 3ds Max: Making of Guerriero
* XSI: Making of The Lengends Jeep Willys MB
* 3ds Max: Making of Dungeon
* Gallery - Showcase of latest 3D inspiring art
3Dcreative Magazine No32 (April 2008)
| PDF | 138MB
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RENDER MAGAZINE (April 2008)
RENDER MAGAZINE (April 2008) | PDF | 23MB
Download:
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Download from Easy-Share
Animation Tips & Tricks
Obtenha livre seu eBook completo de informações sobre como melhorar suas habilidades animação.
Get your free eBook full of information on how to improve your animation skills.
Download:Download PDF...
Computer Graphics World Magazine (March 2008)| PDF | 7.2MB
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The most beautiful CG girls (september 2006)
JPG 9 MB | PDF 14 MB
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FileFactory (JPG)
3D Animation: From Models to Movies by Adam Watkins
|430 pages|PDF| 81 Mb
Criando gráficos com qualidade profissional e animações requer uma combinação de talento artístico e técnico, mas antes mesmo que você pode colocar essas habilidades para o trabalho, você precisa de uma sólida compreensão do mundo digital 3D. Com as mãos no instruções fornecidas aqui você aprenderá a dominar o mundo 3D, e aplicar esse entendimento para a arte da animação. Escrito para os designers e estudantes apenas no início de animação, Animação 3D: De Modelos para Filmes fornece cobertura concisa dos fundamentos do 3D para garantir que a aprendizagem é uma animação suave e agradável viagem. Se você já estão a trabalhar em 3D, tendo um curso, ou apenas querem aprimorar suas habilidades, este é o melhor recurso para você.
Creating professional-quality graphics and animations requires a combination of artistic and technical talent; but even before you can put these skills to work, you need a solid understanding of the digital 3D world. With the hands-on instruction provided here you learn how to master the 3D world, and apply this understanding to the art of animation. Written for designers and students just beginning in animation, 3D Animation: From Models to Movies provides concise coverage of the fundamentals of 3D to ensure that learning animation is a smooth and enjoyable journey. If you are already working in 3D, taking a course, or just want to hone your skills, this is the right resource for you.
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Advanced Lighting and Materials with Shaders
Download:
Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering
| PDF | 15.5MB
Vire modelos 3D em filme-digna animações digitais por dominar mental ray render uma vez por todas. Isto deve ter-guia é o único livro sobre o mercado a centrar-se exclusivamente no mental ray em Maya, 3ds Max, e XSI, e é embalado com técnicas e insights que você não pode ficar em qualquer outro lugar. Melhor de tudo, o livro da avançada renderização conceitos aplicam aos outros tornando assim como software, incluindo V-Ray, Brasil, Maxwell e RenderMan. Você terá um alto nível olhar técnicas que levam, normalmente, profissionais anos para descobrir.
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques and insights you can’t get anywhere else. Best of all, the book’s advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. You’ll get a high-level look at techniques that usually take professionals years to figure out.
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